So, I put myself on the web. At first, I just wanted more space to tell the tales of The New World Sims, then I realized I had a lot more to offer. I mean, although I feel my first skins were atrocious (well, I had to get use to creating graphics using a Paint program, versus using REAL paint and brushes!), I had a few skins to share. And I had created some unusual lots for my special Sims to live in. So, why not have a full fledge Sim fan site with downloads? And I do. I've longed since perfected my skinning skills (thank goodness!), I've bought each expansion pack, I keep up with the goings on in the Sims Community, and I've more recently learned how to make objects and meshes (making meshes means I'm making completely original Sims). This is my hobby, and I love it. I don't see myself stopping anytime soon, and as long as there are people playing the game, I plan on continuing. However, I have been pulling back some to go on to other pursuits including continueing the original story on a new website and digital art.. Some folks do not understand what The Sim life is all about and why I do what I do. And I say to them, don't knock it until you try it! :-)
A cartoon of Will Wright with his Sims
With your help, Sims can be productive members of Sim City who get up on time to bath and dress for work or school; they prepare meals for others in the household, clean up after themselves, and have polite conversation.
Left on their own, Sims will walk around in their pajamas all morning and miss work or school because they're too busy watching TV, cook only for themselves, throw garbage on the floor, and tell off-color jokes to the opposite sex.
Sometimes a Sim just doesn't know when to go home when they're having a good time.
The ghost of Sim that died from a "mysterious disease" haunts her old home.
Sims interacting with one another is what Sims do best. They just do not always make the best decisions.
An "auto snap" of the infamous burglar being caught by Ms. Police
Livin' Large, the first expansion pack, brought many new objects, decor and characters to game play, which gave us players more possibilities for story plot lines.
The Sorensen's Party featuring skins by Jan of JM's Simply Elegant, Jen of The Cloth Menagerie, and Aladrin Kelahn, www.kelahn.com
Both of these Sim heads and the "green and red" dress in the foreground were the very first skins that I made for my story, "A Crabb Christmas Carol", in the winter of 2000. The dress front looked so bad, that I framed the image so that only the back showed.
What is The Sims?
Now, in The Sims, you have the opportunity of bringing the citizens to life and participate in their daily
comings and goings. I remember seeing the adds in a PC gaming magazine prior to the release of the
game in February 2000. The adds had very intriguing captions like "Play with the twins, (with an image
of a couple each holding a baby) or play with the twins (under the image of a man with beautiful
twin women in a hot tub!)"
The idea that The Sims could be who you want and how you want was a very interesting concept to me.
Obviously, I'm not the only one who feels this because the game has become one of the world's most
successful video games, spawning seven expansion packs, an on-line version as well as versions for other
game platforms, plus the creation of thousands of fan sites and theme forums! Yet, now, I can't believe I
had actually hesitated to buy the game when it had been released. To say the least, I have been a
"SIMactic" ever since! And I'm proud to be a part of it's web community.
Playing The Sims
For those of you who do not play The Sims, let me explain: This is a simulation/strategy game where YOU create one or more Sim. Yes, really. You are the one who actually decides what he or she looks like, what clothes they wear, and their individual personalities (well, using the perimeters within the game, that is). You then "move" your Sim into a home that you have built and decorated--or a "ready made" model home that you have downloaded from the official site, a Sim realtor's fan site or The Sims Exchange. There after, the Sim lives his or her life including going to work (it's not so essential any longer for the Sim to have a job, what with money cheats, but it gives them something to do), entertaining themselves, making friends, and taking care of other bodily needs such as bathing, eating, and relieving themselves. Oh, and you can create a maximum of ten families per neighborhood with up to eight family members per household (novice players, start with one to four Sims per family---just trust me on this one).
No big deal you say? Well, Sims can be dumb and very self-serving when left completely alone. He or she needs your gentle guidance in order to survive and get along with other Sims. Otherwise, they won't clean up behind themselves, allowing flies and roaches to enter the house. They'll make enemies instead of friends, which means they will not get that needed promotion at work, which mean no pay raise, which means no remodeling of the house, buying clothes or pets or taking vacations. They'll stay up too late and a grumpy Sim is NOT a very happy Sim, so they'll lose their job. Then you can say good-bye to all the luxuries because the repo-man will come and take them away since you can't pay the bills. They won't take care of a new born baby. You think that social services will stand for that! And they can set the house (and maybe themselves) on fire.
It was my son that turned me on to Will Wright's game, The Sims. The Sims themselves were
originally advertised as the citizens who lived and worked in another very popular Maxis game,
Sim City. You never actually see these citizens in the city, but you see their cars moving about
the streets, and their homes and places of businesses will changed, and, as the mayor of this fine
city that you created, you definitely knew how poorly you were running the city as these citizens
complaints show up in the newspaper's headlines.
I once lost a Sim from another household during a party at the house of the Sim I was playing. He and another guest Sim decided to go swimming late at night. I was busy with the house Sims somewhere else, and was not paying any attention to these two. When they finally became tired enough to go home on their own, the first Sim climbed out of the pool, then fell asleep immediately, dropping directly in front of the pool ladder. The second Sim couldn't get out of the pool since the path in front of the pool ladder was blocked. And the next thing I knew, he had drowned because he FELL ASLEEP IN THE POOL! What did I learn from this horrible experience? Place TWO or more ladders on EVERY swimming pool!!
Unfortunately, you don't have complete control over "guest" Sims who come to visit a Sim that you are playing at a particular moment, which makes the game interesting when things just "happen" that you didn't expect. Your "host" Sim may have invited the guest, or several annoying Sims may just decide to "drop" in. However, an uninvited guest should never be ignored (sometimes they crash your party and you have no say so in the matter anyway!). Instead, the Sim becomes the perfect host by cooking food, turning on the stereo so that the guest can dance, and mingling to make sure everyone is having a good time. A planned or impromptu party can be a great way to meet new friends and to keep old ones happy. But, Sims that you can not control can also mean disaster!
Sistergirl and The Sims
Okay, playing The Sims is one thing, I mean, it's a popular game, no doubt about it. But, what got me on the web with my own Sim fan site may just be the burning question on all of your minds. Well, since you're being nosey, I'll tell you.
Another appeal to The Sims for many of us game players is the "family photo album" that allows you to capture screen shots from the game with the use of an internal camera. If you have no imagination, this photo album can simply be a recording of the special events that happens during the course of playing--and if you don't turn off the
And when a Sim dies, he/she is REALLY DEAD! You're left with a nice head stone or urn for the other Sims to mourn. These simple monuments can also become a nice reminder of that Sim's or someone else' stupid act that lead to their untimely demise. How else can a Sim die, you ask? Well, I'm not giving away ALL the little surprises, just let me say this, be sure a Sim knows how to cook and has some mechanical skill before allowing them to handle anything concerning fire or electricity, and have them wash their hands after playing with that disease infected hamster!
When Livin' Large, the first expansion pack for The Sims, was released in the fall of 2000, and an additional four neighborhoods became available (actually, I had found out how to duplicate neighborhoods earlier, so I already had more than one neighborhood), the possibilities for so many different stories became overwhelming. I needed a way to share my Sim tales other than the official The Sims Exchange because I feel restricted by the Exchange's limitations--come on, I have more than three tales in my head at one time and, I'm sorry, sometimes it takes awhile to tell that story!
In addition, there has always been fan sites on the Internet: Sites by fans of the game where a player can download even more objects, and additional "skins" of Sims, that were created by these very same fans of the Sims.
One day while surfing fan sites, I found, and immediately fell in love with the creations of a few crafters who wanted to bring the dimension of fantasy to the game. I especially loved the skins and other downloads by Jan of JM's Simply Elegant, and from her site I discovered one of the pioneers in Sim skin creations, Aladrin Kelahn. Well, I simply had to have an entire neighborhood of her elves, fairies and Victorian Sims. And once I started the families, including a few other nontraditional Sims that I found at the official site, I started forming the stories for each family in my mind. I began to envision a complete history for each group of my special Sims and how each interact with one another, and I knew I didn't want to tell these stories in the traditional format of a Sim family album on The Sims Exchange where they can easily be lost.
"Auto snap", you'll have a nice collection of shots of the burglar entering the house and being captured by the police. Or not if you didn't buy a burglar alarm, then you have a nice set of photos of him stealing your poor Sim blind (the burglar actually once stole the stove; yes, THE STOVE!). For those of us WITH an imagination, the photo album allows the inner child to come out and master mind the photos and create captions that tell a story (one that ACTUALLY has an introduction, rising action, climax, falling action and ending!). You can link to some of my stories, and stories by other talented Sim writers, by linking to the Sim Stories page above.